P5: Eggscapism

3D puzzle walking simulator

Trapped in an Arctic lab with a Giant Egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure Game! 

A quick project to let the programmers get their bearings with making a custom engine, while the tech artists were also introduced to working in a team.

My contributions:

  • A filename standardization tool, using regex to test if project filenames were deviating from the norm, allowing for quick renaming
  • Sound design and music

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artist

Production time:

  • 4 weeks half-speed = Around 80 hours.

Engine:

  • Clockwork Engine (Proprietary group engine)