P6 - Spite: Plague Purge

Action RPG:

As a Plague doctor, dash through hordes of maggots and infected to find the source of the sickness.

 

My contributions:

  • Houdini destruction pipeline for baked simulations (not implemented due to engine limitations, see post-mortem)
  • Maya destruction pipeline for skeletal meshes
  • General VFX (enemies, abilities, environment)

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artist

  • 2 Composers

Production time:

  • 10 weeks half-speed = Around 200 hours.

Engine:

  • Clockwork Engine (Proprietary Group Engine)




Post-mortem:

TODO: Upload or paste post-mortem documentation here