A collaborative project with Anna Christensen, as part of our specialization course for The Game Assembly. I am studying as a Technical Artist and she is studying as a Game Artist.
This is a complimentary post to my portfolio page, containing an overview and breakdown of the scene: https://davidlindberg8.artstation.com/pages/env-vfx
Check out Anna's post and portfolio as well:
https://www.artstation.com/artwork/n0KOe9
My tasks in the project:
- Handling particle systems
- Managing VFX- & environment shaders and logic
- Implementing mesh destruction and vertex animation pipelines
Anna's tasks:
- Creating environment assets and textures
- Developing environment materials and effects
- Establishing procedural rock and foliage pipelines
A few different compositions showing the systems in action. For full breakdown, see:
https://davidlindberg8.artstation.com/pages/env-vfx